• This project requires Unity 5.3.4
• This project is one of several asset packages designed for use with the Unity Certified Developer Courseware
Zombie Toys is a complete game project created to illustrate industry best practices for developing a 3D game in Unity. Zombie Toys is designed to accompany the Unity Certified Developer Courseware
Zombie Toys is a 3rd person, classic survival-style arcade game. A player must survive by avoiding the zombie enemies. A player may accrue points by attacking the zombies in several different ways (e.g. lightning, freeze, stink bomb, slime). Utilizing points accrued through the various attacks, the player may also spawn allies. The allies will help the player avoid the zombies and survive in the game.
GAME ASSET PACKAGES
Zombie Toys is divided into numerous 'save-state' asset packages, labeled by chapter. The Unity Certified Developer Courseware will define when and how to access each of the asset packages.
TECHNICAL PROJECT CONTENT
By incorporating this asset package, users will learn the following:
Creating a player controller:• Examining why to use a custom controller
Adding a game manager:• Examining the purpose of a game manager
Making the controller functional:• Implementing virtual axes
Creating the sheep ally:• Building the sheep ally from a model
Creating the dog ally:• Building the dog ally from a model
Zombie Toys is a fully featured game project intended for learning the fundamentals of game development. It is not intended to be published as a marketable video game. Use of the Zombie Toys game project without the Unity Certified Developer Courseware is not advised.