Super simple to use and super powerful. For dummies to learn Unity visually
. For pros not to code every single line Hit Play The IDEA
- Decrease the developing pain by visualizing and automatizing, avoiding bottlenecks and redundancy, still not removing full control of code
- Functional programming where every MonoBehaviour is functional component chained by inputs and outputs creating compact reusable Logic blueprint
- Enforcing base Strategy pattern, creating reusable components
- Communication thru Events and Reactions
- Introducing good practices: ModelViewController pattern and Dependency Injection in visual way
- Reveal of full power of customizable Unity Graph, as creation base for other systems like Behaviours, Dialogs....
Create procedural animation by use of Playables
- Updateable and Upgradable, just change the graph connections
-Clone, Modify and/or just Reuse StateMachine.asset blueprint file in any scene in any project with different targets.
-Clone, Modify and/or just Reuse Logic.asset blueprint file in any scene in any project in different targets.
-Source code included. Even you not using the package, reveal Unity top secrets and learn how they function under the hood.
-Use powerful API to have even more coding control Bonus:
UnityField, UnityObservables Videos: Videos:Intro Videos:Show case