THE ULTIMATE IMAGE TO MATERIAL GENERATOR. NOW IN PBR.
Bitmap2Material is an incredibly powerful tool that helps you generate full, seamlessly tiling materials from any bitmap image, right within Unity.
This includes PBR channels such as base color (or albedo), metallic, roughness but also normal, height, specular, curvature, AO etc., based on the most accurate conversion algorithm out there. ADJUST HIGHLIGHTS AND SHADOWS
This allows you to create the base color (or albedo) for PBR and can be done in just a few clicks.
REMOVE SEAMS Bitmap2Material provides the ability to make any material tile. You do not need to care anymore about making your photography tile, B2M takes care of it for you. GENERATE THE METALLIC MAP
Easily obtain a metallic map from the image using simple tools, or an input mask. This feature is essential when working in PBR. FULL CONTROL OVER MICROSURFACE
Control and adjust the finest details of your material thanks to the comprehensive set of parameters exposed by B2M. This includes adjusting the generated roughness map, for PBR. SHAPE RECOGNITION
Bitmap2Material is the only map extractor which can keep the original shapes of your picture among all your maps. AN INFINITY OF VARIATIONS
B2M offers the unique ability to randomize your material and produce infinite variations with a single click! *
Bitmap2Material 3 for Unity contains 3 substance filters:
: this filter can be used within Unity and any other substance integration to create a full PBR material
: this filter is optimized for Unity 5 integration
: this filter should be used if you wish to create non-PBR materials IMPORTANT NOTICE:
The Bitmap2Material3_Unity.sbsar has been created specially for Unity 5 Beta as the PBR shader of Unity 5 is not final
and may vary in the coming months. Once Unity 5 is released this version shouldn’t be used anymore. For B2M 2 owners, please contact us to upgrade to B2M 3 for 75$. > Learn more about B2M