Water 2D Tool
allows you to make your 2D game more dynamic and engaging. The ability to animate the water can be used to create different puzzles and obstacles for the players. Support and Social Links Discord
| DocSupported Render Pipelines
âœ” Built-In (Unity 2017.4+)
âœ” LWRP (Unity 2019.1+, supported via included package)
âœ” URP (Unity 2019.3+, supported via included package)
âŒ 2D Renderer
âŒ HDRP GPU Based Ripple Water:
â€¢Ripple waves simulation.
â€¢Dynamic water size with no ripple stretching.
â€¢Create texture obstructions inside Unity.
â€¢Large water areas.
â€¢Height animation. Other Features:
-Collider layer mask.
-Ray cast based character controllers can generate ripples now.
-On exit player ripple, particle system and sound effect.
-Manually generate ripples by calling GenerateRippleAtPosition().
-2D and 2.5D water.
-The water size can be changed in
the editor using 4 handles.
-Physics based buoyant force.
-Linear buoyant force.
-Constant water area.
-Water displacement by objects.
-Support for 2D and 3D colliders.NOTE: Water 2D Tool buoyancy works only with dynamic objects and physics based character controllers.