Easily display and interact with web content in 3D or 2D
using the web browser plugin trusted by hundreds of developers
. See the developer site
for full documentation.
🌐 Load a webpage from a URL
or HTML string
📺 Watch videos and YouTube
<> Create UIs with HTML
âš¡ï¸ Get started fast with the 3D WebViewPrefab
, whichrender to a Texture2D and handle user interactions
(click,scroll, hover, drag)
📱 Includes a Native 2D Mode
âŒ¨ï¸ Type with the included on-screen keyboard
â€¢ C# source code for a unified API
that works seamlesslyacross Android
, and UWP / Hololens
â€¢ Comprehensive API for controlling the browser
and listening to browser events
â€¢ View PDFs
â€¢ Also includes extra platform-specific APIs
â€¢ Supports transparent pages
â€¢ Powered by the Android system WebViewExamples
â€¢ 3D WebView's included demo scenes:
â€¢ Oculus example
â€¢ XR Interaction Toolkit example
â€¢ AR Foundation example
â€¢ Cardboard exampleSystem requirements
â€¢ Unity 2017.3 or above
â€¢ Supports both Mono and IL2CPP
â€¢ Android 5+ (armv7, arm64, x86) with OpenGL graphicsImportant notes and limitations
â€¢ This package only supports Android. To support other platforms, you can install additional 3D WebView packages (Windows and macOS
, or create a custom bundle
). All of the 3DWebView packages work seamlessly together, so all you need to do is install them into the same project, and then 3DWebView automatically detects and uses the correct plugin at runtime and build time.
â€¢ 3D WebView's native Android plugins are provided as precompiled libraries, and the native source code for them is notprovided.
â€¢ 3D WebView's native Android plugins can't run in the editor, so a mock webview implementation is used by default whilerunningin the editor. However, you can actually load and render real web content in the editor by also installing 3D WebView for Windows and macOS
into the project.
â€¢ If you're targeting Oculus headsets
, then the 3D WebView for Android with Gecko Engine
package isrecommended instead. For a comparison of these two packages, see the comparison page
â€¢ This package supports Universal Render Pipeline (URP), but WebViewPrefab doesn't currently support the "SRP Batcher"option. So, when using URP, you must either disable SRP Batcher in URP settings or use CanvasWebViewPrefab instead ofWebViewPrefab.
â€¢ The Android plugin embeds PDF.js from Mozilla, so you must display a copy of its included Apache 2.0 license
in yourAndroid app's about page or credits.