Tested and supported for Unity version:
New update with D4, D6, D8, D10, D12, D16 and D20 dice, 57 new handpainted textures, new physics handling and performance improvements.
WebGL - Documentation - Forum Thread
Feature: Physics Based deterministic dice rolling.
You decide what the dices will roll. Perfect for when you want to separate the code from the visuals. The dices rolls using the built in physics engine in Unity and will collide with your other objects/terrain.
Feature: Normal Roll
Roll the dices using Unityâ€™s built in physics engine and each dice will give you the result during runtime.
Feature: 3D and 2D mode
Works with Unity 3D and Unity 2D mode(Gravity set to Z=9.81).
D4, D6, D8, D10, D12, D16 and D20 with several different texture included.
Includes Albedo and Normal map for both Dots and numbers. New Handpainted dices added.
RPG Dice with skulls that light up on the side they land
Includes Black and Green texture. Skulls can have any color. Original .blend file will be provided on request.
Includes original .FBX models with textures in original formats with all layers preserved in .XCF(GIMP) and .PSD(Photoshop) for an easy way to make your own customized dices.
Easy to use and setup. Works with other dices from other packages!