The custom shading model is versatile enough to work great for classic cel/toon shading and for unique styles of experimental projects.
âœ” Polished Toon / Cel shading with lots of capabilities (see below)
âœ” Stylized water - super versatile shader and assets that can handle anything from coffee in a cup to an open ocean. Includes buoy script for floating objects to remain on the surface. The water shader is available only in URP.
âœ” Outline effect: depth, normal and color outlines that works both with isometric and perspective cameras.
âœ” Gradient fog: Multi-stop horizontal/vertical gradient Fog Image Effect
âœ” Terrain shader that works with Unity or third party terrain
âœ” Light Plane shader for 3D highlights and god rays
âœ” Mobile support
âœ” Built-in and URP support - the surface shaders and post-processing effects support both rendering pipelines.
â€¢ Precise control over shadows - ideal for character lighting
â€¢ Ability to control Unity built-in shadows
â€¢ Indirect lighting support
â€¢ Intuitive, simple and streamlined interface â€” use only what you need
â€¢ Color the scene precisely â€” without guesswork
â€¢ Full source code
â€¢ Elaborated online manual
â€¢ Vertex color support, including Polybrush
Core toon shader overview:
â˜… Cel shading with parametric banding: single, steps, curve
â˜… Independent cel layers that can be layered to achieve unique look.
â˜… Height gradient layer
â˜… Outline shader with multiple modes
â˜… Blend between normal and cel shading with a slider
â˜… Specular and rim lighting bring stylized lighting controls to your objects
â˜… Normal map support
â˜… Reusable custom lighting in a shader library that you can integrate in your shaders (not required).
The package includes:
âž• 4 uber-shaders with lots of toggles and parameters
âž• Custom lighting library for toon shading
âž• 2 post-processing effects: fog and outline
âž• 11 demo scenes
âž• 100+ models
âž• 20+ material presets
If you have any questions, please let us know!