Create prefab from vox and qb file with optimized mesh. Support MagicaVoxel world mode and material. Make rigging character with unity avatar.
Supported Unity Version: Unity 2018, 2019.
Require MagicaVoxel 0.99.4 or later. Demo(YouTube)
| Rigging Tutorial ---- How to Use It ----
â— Select vox, qb file in project view.
â— Click "Create Prefab" to get a ready-to-use prefab from the selecting file.
â— Click "Create Obj File" to get a obj file with png texture.
â— Click "Rigging Editor" in tool panel to open rig editor. You can rig your model with a simple and reasonable way. ---- Why You Need It ----
â— Easy To Use:
Every part of this tool is well designed, you can work without complex operations.
â— Rigging Support:
The rigging editor allows you to add bones and paint weight points for your model. Then create prefab with SkinedMeshRenderer and Avatar setted up.
â— Material Support:
Support MagicaVoxel render mode material. You can use custom shaders for each type of material.
â— Combine Meshes, Textures and Materials:
Use prefab combiner to combine meshes, textures and materials. Will not override the old prefabs.
â— Character Generator
Use the character editor to create voxel characters. Export vox file and prefab with avatar by one click.
Combine different-color-voxels into one face to get less triangles.
â— Generate Map:
One click to create a map and save it as vox file.
â— Vox, Qb and Json
Convert your models between vox, qb and json format with one click.
â— LOD Ready:
Create LOD prefab with only one click. The LodGroup component will automatically set up.
â— 2.5D Sprite:
Create 8bit style image or screen shot with one click.
â— No Limitation:
Ready to work with meshs which has more than 65000 vertices.
â— Nice Management:
Built meshs, materials, textures and avatar as the sub-object of the Prefab. Make your Assets folder clean.
â— Custom Shader Support:
You can set your own shader as the default shader.
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