[Watch Video Demonstration] [Watch Adventure Game usage Demo] [Support Thread]
Poly|Nav is a lightweight polygonal based 2D pathfinding solution using A*, that is extremely easy to setup and use, made for your Unity's new 2D system games!
• Define the walkable and obstacle area polygons with ease!
• Generate or update the navigation areas in runtime for procedural levels!
• Includes a complete steering agent component!
• Use an easy API to control your agents!
• Includes NodeCanvas tasks!
• Includes Playmaker actions!
PolyNav can be great for Adventure, Isometric, Side-Scrollers and Top Down 2D Games! NEW:
Composite Colliders Support NEW:
Multiple Navigation Maps NEW: NodeCanvas
Integration NEW: Playmaker
Simple Agent Avoidance NEW:
Agent offset from edges