Quest System Pro is an extremely flexible quest, achievement and dialogue / conversation trees system.
Quests (can) consist of multiple tasks. Each task can be progressed through the built-in components, your own code, or using an FSM like PlayMaker. You have full control, allowing you to create ANY type of quest.
⌛ Demos: See what's possible with the Quest System
⌛ Website: Learn more about Quest System Pro
⌛ HIGHLIGHTS ⌛
- Full source code included
- Quests (Built-in: Discovery, Gather, Kill, Talk, Timed, Escort, Delivery)
- Dialogue / Conversation trees
- Full abstraction (Interfaces and polymorphic types are serialized allowing you to create your own additions with ease)
- Monster / Object spawners
- Waypoint system
As the premier Quest, Achievement, and Dialogue system for Unity, we integrate with a whole sleeve of other tools, including:
- Inventory Pro
- Easy Save 2
- LipSync (pro)
- (More to come)
Join in on the discussion on Discord for support and answers to the most common questions.
Quest System Pro is in constant development, and Discord is used to inform us of which new features we should add next. So share your suggestions with us, or chime in in agreement with other community members suggestions.