As we're working overtime for our indie game project, the support task for Skele Package is suspended until 2018/12/31, we're sorry for the inconvenienceAs we're working overtime for our indie game project, the support task for Skele Package is suspended until 2018/12/31, we're sorry for the inconvenienceAs we're working overtime for our indie game project, the support task for Skele Package is suspended until 2018/12/31, we're sorry for the inconvenienceMake Skeleton & Vertex Animations right inside the Unity Editor. Compatible with Unity2017 Now[Online Manual] [Compatibility]Skele: Character Animation Tools
significantly speeds up animator/indie's animation workflow in several ways:1. Enable developers to make / modify character animations in UnityEditor
. Reduce software switching and tedious import/export/split work2. [BETA] Integrated Timeline editor
Greatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc)3. Mesh-Morpher tools
to make blendshape-like animations without bones4. Export skinned meshes and animations as DAE archive5. Utilize the clips you bought from store
, modify them to your needs, convert clip type, export to external softwares, etc.6. Constraints system
working in both edit-mode & game-mode.7. Spline Editor
to edit movement path. ******************* Humanoid rig needs special treatment:
Please read the two FAQ posts:
(1)How to Edit Humanoid clips?
(2)Best workflow for Humanoid models?*******************Main Features:
1. Make animation for your rigged characters with FK/IK support
. flag, stick, dragon, ghost, mech, bird, fish, robot, human... you could manipulate ANY rigged models.
2. Modify animations
. Modify Generic/Legacy animations directly; with our converter, you could also modify and export clips you bought from assetstore too. Modify and get the result immediately.
3. Make blendshape-like vertex animations directly in Unity Editor.
4. Integrated with Timeline Editor [BETA]
. Edit the cutscene right inplace, and easily integrate with code/fx/audio/gui/etc.
the bone link, the vertices, and bone weights, etc.
6. Reduce the folder size
, you don't need to include duplicate meshes for each animation.
7. Make/Save/Load poses on disk
8. Convert MuscleClip(Humanoid clip)
to and fro Legacy/Generic clip
9. Generate RootMotion
from RootBone curves
character mesh and character animation into DAE archive
11. Edit multi-part meshes
Animation curve's property, path, type.
in FK mode.
14. Fix pivot
of non-skinned mesh
15. Reduce keyframes
of animation clips
16. Work with both Unity Pro & FreeDemos:[Demo1][Demo2][Demo3][Play_Demo0][Dance_Demo0][Demo4][Demo5][Demo6][Demo7]Latest Change:
1.9.8 (Submitted on 2017/07/24)
Change: Make compatible with Unity2017;
Change: Remove warnings;
1.9.8 p1 (Submitted on 2017/09/26)
Add: MuscleClipConverter add new mode to preserve RootMotion on to the root node;
Add: DaeExporter: now support exporting model with negative scale;
Add: DaeExporter: now support exporting animation curves on the root node;See Also:User ManualUnity ForumAll Tutorials IndexVideo ChannelFeatured Videos:Basic Control VideoFacial AnimationBasic Authoring Tutorial 101Clips Conversion ExamplesMesh-Morpher and Shape Animation (Part.A)Mesh-Morpher and Shape Animation (Part.B)