Add dynamic and challenging AI to your game! Create AI agents capable of coordinating tactics, taking cover, and engaging foes with a variety of devastating weapons!
-Full cover system which supports cover that is both pre-marked and found automatically at run-time. Enemies flank, fall back, and advance to maintain an optimal tactical position.
-Battlefield interaction! For example, an agent may blow up an explosive barrel when enemies are nearby or knock over a table to create cover!
-Advanced tactics! Agents can coordinate flanking and suppressing fire in order to attack a position. Strategies can also fall apart if the commanding agent is defeated.
-Customize agents to develop radically different units. Create tactical special forces, shotgun wielding berserkers, and careful snipers.
-Multiple movement animations! Agents can leap to the side to dodge an attack, leap over a gap to get to a destination, or vault a short wall in order to take cover behind it.
-Easily integrates with UFPS. Also includes integration instructions for RFPS.
-Robust damage system! Agents can take different amounts of damage if hit in different body parts, and can be staggered by strong enough attacks!
-Grenades! Enemies can lob grenades to flush enemies out of cover.
-Agents can fight on multiple teams, with or against a player.
-Agents can focus on priority targets!
-Combines pre-made animations with procedural aiming.
-Agents can use melee attacks at close range!
-Rapid set-up with included editor tools.
- Includes full, commented, C# source code.
- In-depth 33-page manual.
- And so much more!
*Works with UFPS 1.5.1 and above, and RFPS 1.23