REQUIREMENTS
•This project requires Unity 2017.4
•This project is one of several asset packages designed for use with the the Unity Certified Associate Courseware
SUMMARY
Zombie Toys is a complete game project created to illustrate industry best practices for developing a 3D game in Unity. Zombie Toys is designed to accompany the the Unity Certified Associate Courseware
GAMEPLAY OVERVIEW
Zombie Toys is a 3rd person, classic survival-style arcade game. A player must survive by avoiding the zombie enemies. A player may accrue points by attacking the zombies in several different ways (e.g. lightning, freeze, stink bomb, slime). Utilizing points accrued through the various attacks, the player may also spawn allies. The allies will help the player avoid the zombies and survive in the game.
GAME ASSET PACKAGES
Zombie Toys is divided into numerous 'save-state' asset packages, labeled by chapter. The the Unity Certified Associate Courseware will define when and how to access each of the asset packages.
TECHNICAL PROJECT CONTENT
By incorporating this asset package, users will learn the following:
Introduction to the Developer Certification Courseware:
•Exploring the Zombie Toys gameOverview of the video game industry:
•Assessing game markets and corporationsOverview of the video game production pipeline:
•Describing the game production pipelineIntroduction to game design:
•Establishing basic game design principlesThe economics of game development:
•Marketing methods for gamesIntroduction to Unity:
•Introducing Made With Unity (MWU)Project management in game development:
•Creating a project in the Unity EditorCollaboration in game development:
•Describe the collaboration and iteration process in game developmentIntroduction to the Unity Asset Store:
•The Unity Asset StoreIntroduction to the Unity Editor User Interface:
•Analyzing the Unity Editor User InterfaceUtilizing the Unity Editor User Interface:
•Navigating in the Scene View WindowCreating and modifying game objects and assets:
•Defining Unity Editor units and the importance of correct scaleDefining prefabs and scene structure:
•Defining the role of the prefab in UnityImporting assets into a project:
•Importing and configuring a 3D modelWorking with sprites:
•Introduction to sprites in game developmentDISCLAIMER
Zombie Toys is a fully featured game project intended for learning the fundamentals of game development. It is not intended to be published as a marketable video game. Use of the Zombie Toys game project without the the Unity Certified Associate Courseware is not advised.