This audio pack contains close to 200 sounds and 3 dynamic musics, designed to be the core of your survival-horror game soundtrack.
From rain to zombies, everything you need to bring your survival-horror to life or at least undeath !
The music and the SFX are part of a student project by two students from the MAAAV, Master’s degree, specialized in music for the screen (http://maaav.free.fr/). Credit goes to Damien Dumenieu and Théo Perek.
The
GAMSwitch from our
Global Audio Manager 1.1 is provided to allow full audio integration and to get your creative juices flowing. Following is the drescription from the GAMSwitch:
The fundamental tool of the sound designer.
Feature-packed
Audio Switch from the
Global Audio Manager Production Pack.
Documentation may be found hereAnd a demo project may be found here. Note: the demo is made for the full GAM Production Pack, therefore some functionalities will be unavailable.
Seamless integration within Unity 5.2.
Inspired by sound designer tools in game audio, as popularized by engines such as Wwise or FMOD.
Full handling of audio playback for extended
Sound Design possibilities :
- Weighted
random selection of an AudioClip in a list.
- Randomized
pitch with ranges in semitones.
- Randomized
pans with multiple ranges.
- Randomized delays between clips.
-
Presets for common audio types (SFX, Background audio, UI, etc).
- Presets for
functional 2D/3D sound.
- Possibility of
fade in/out when playing the Switch, or in-between AudioClips.
-
Loop Policy : One shot, Repeat or Exclude the last AudioClip.
- Full handling of the AudioSource with seamless transitions between successive AudioClips.
-
Collision and
Trigger handling.
- Choose which objects are allowed to collide with/trigger the Switch.