Summer 2020: New Release: HyperMatter 1.3 – includes major improvements to HyperMatter’s rigid-body dynamics , which, together with the recently added Collision Detection routines and 'User-Constraint' facilities, allows an even wider range of natural looking motion styles, behaviours and effects .
Please note: Version 1.3 of HyperMatter is currently available on Windows and MacOS platforms only.
HyperMatter is a plugin for producing high-quality (deformable and rigid) motion and effects.
Designed to be easy to use. A relatively small number of controls enable a wide range of motion styles and behaviours, including : swinging, falling, bouncing, rolling, slipping and sliding, general squash-and-stretch effects, inertial deformations , animatronics, etc, through to flying logos, flags and banners, underwater scenes, facial animation, skinning simple skeletal forms and characters, etc. . The possibilities are endless. Users with little (or no) knowledge of either dynamics or writing scripts can benefit from all that HyperMatter has to offer.
With just a few mouse-clicks you can create a controlling Hyp deformer object from selected Unity object(s), edit its material properties (including density, elasticity, incompressibility, friction, gravity, etc) and set its initial state. To control the motion and behaviour of an object you just need to add HyperMatter constraints, as and when necessary (only one or two constraints will be needed for the most common effects). Your object(s) are now physically based – and ‘alive’ in a very real sense: Pick an object up by a corner and it will swing and stretch all by itself. Release it, and it will fall to the floor, and bounce and roll and slide, just as objects do in real life – and with hardly any effort on your behalf.
Combining HyperMatter’s physically based mechanisms with all the features available in Unity will open a huge range of possible effects, motion types and behaviours.
The plugin includes numerous example scenes, comprehensive tutorials and documentation covering all aspects of the plugin and background topics.
Our recently added ‘User-Constraints’ enable developers to script their own custom constraint mechanisms. This is an extremely powerful feature, giving developers 'almost' complete control of objects' behaviour and motion.
Also, new extended Collisions routines enabling incredibly realistic contacts/impacts between moving HyperMatter controlled objects - and now also with Unity mesh objects.
As usual, we will continue adding (free of charge) new features over the next few months, including more advanced editing tools and more constraint methods.
Please Note: There are so many effects and behaviours possible with HyperMatter that demo videos and example scenes can give only a tiny snapshot!