- Everything in 1 Material for optimized rendering
- 2048x2048 Diffuse(Specular/Reflective on Alpha) and 2048x2048 Bumpmap
- Separate Specular/Smoothness texture for Unity 5 Standard Shader (read instructions)
- Super Low-Poly Collision Mesh
- Certain buildings have secondary detail mesh that can be hidden when viewing from a distance
- Average of 1000 polys per building