David Baumgart A set of lovingly hand-painted 2D location hex tiles suitable for an RPG overworld, a strategy game, or boardgame-like visuals. (Note: This package includes a basic set of terrain tiles with no variations; for variations on base terrain check out my "Painted 2D Hexes: Basic Set" package.)
- expands upon my "Terrain Hexes: Basic Set" for those interested in making medieval-fantasy games
- 66 hex tiles (25 or so unique location types, some on different terrain types, some with multiple variations)
- painted at 256x384 pixels so that towers, mountains, and trees can overlap the tiles behind
- includes 85 road tiles for all possible permutations of hex grid roads (some of single variation, some of two)
- includes 117 "decor" sprites which can be placed on any background terrain texture (these include versions of the hex locations with the underlying terrain removed)
Location types included:
- farmland (on plains)
- village (on plains, dirt; includes smaller village variation)
- basic castle (on plains, dirt)
- castle variations, some ruined (on mountains, marsh, dirt)
- pyramids & ruins (in desert)
- oasis (in desert)
- graveyard (in marsh)
- smithy (on dirt, plains)
- inn (on dirt, plains)
- forester's cabin (in the forest, of course)
- walled city (on dirt, plains)
- mines (in mountains, hills)
- stonehenge (in dirt, plains)
- temple (on plains, dirt)
- ruined temple (on plains, dirt)
- halfling village
- necromancer's tower
- lava-filled cave
- elven lodge