PixelSurface lets you do efficient, dynamic 2D pixel operations in Unity!
In addition to standard drawing tools like rectangle, ellipse, lines, and textures, PixelSurface can efficiently manage large numbers of live (dynamic) pixels that can move and change color on every frame. Explosions, fire effects, falling debris, and much more are a snap with PixelSurface.
Check out the
WebGL demo!
For a real-world example of what you can do with PixelSurface, see the iOS game
Rocket Plume!
PixelSurface is compatible with all platforms, including web and mobile. Full C# source code included, as well as a clear manual (which you can also read
here).
Written & supported by Joe Strout, a professional software engineer and active member of the Unity community for many years, PixelSurface is high-quality code you can depend on. Base your next game on the fun, dynamic pixel environments you can make with PixelSurface!