RMH Vial 004.A ritualistic vial with cork stopper, scaleable liquid (via the Z-axis), and a talisman that fits over the neck of the vial. The vial and cork stopper share the same texture maps, though the talisman has its own texture maps (both 1K); the liquid does not use a texture map, allowing you to fully customise the liquid. The talisman has four texture varieties: clean gold, bloodied gold, clean silver, and bloodied silver (prefabs for each) -- the talisman can also be removed from the vial.
As always, for a better impression of the asset inside the Unity engine, please view the YouTube videos in the screenshots section.
(metallic PBR workflow used / all models are .FBX format)
Important Note: This asset uses Linear Color Space. To set this up in your scene, in Unity go to
Edit >> Project Settings >> Player , then in the
Other Settings section of the Inspector in the
Color Space* drop-down menu, select
Linear. Using other Color Space settings tends to make colours look washed-out / flat.
Tris / Verts Count (taken from Blender):
Vial 004, 736 tris, 434 verts. 1K PNGs.
Maps: Albedo, Metallic, Normal, AO
Cork Stopper, 192 tris, 98 verts. 1K PNGs.
Maps: Albedo, Metallic, Normal, AO
Talisman, 1550 tris, 777 verts. 1K PNGs.
Maps: Albedo, Metallic, Normal, AO
Lower Liquid, 48 tris, 33 verts.
Upper Liquid, 48 tris, 33 verts.
The HDRI file used to light the scene was downloaded freely from
HDR Labs sIBL Archive.
Version HistoryV1.0: Released.