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ForumSVGAssets is a runtime library for
reading SVG files and render them on Texture2D objects.
For projects that need to run across a wide range of devices, with different resolutions, SVGAssets simplifies your life:
a single SVG file is enough, you won't need to maintain multiple copies of the same texture image, at different resolutions, anymore!
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Automatic generation of sprites from SVG files- Really optimized texture atlasing, built at runtime on the target device
- Automatic deployment system: textures removal and regeneration on the target device
- Final player file size reduction,
avoiding bitmaps deployment at all!- Separate rendering of first level groups (SVG 'g' tags)
- Based on the robust AmanithVG SRE rendering engine
- Really high antialiasing quality: analytical pixel coverage
- Really fast rendering: 30ms tiger on Nexus4 at max resolution
- Support of SVG Tiny 1.2 specifications with the exception of animation, text, images
- Support of some SVG Full 1.1 features: radial gradients, gradients spread modes, path 'd' attribute complete syntax, inline styles.
- Cross platform: desktops (Win, OSX, Linux), mobile (iOS, Android),
64bit support!The package includes a standalone SVG player based on the SVGAssets technology; this player allows you to test SVG assets before to use them inside your Unity projects.
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