SpriteToParticles is a script that use a Sprite component or Image component (UI) as a emitter for the Shuryken Particle System. It uses the sprite pixel position and/or color as emission source.Examples of use would be:- Effects for your sprite character or items.- Enhancement of backgrounds.- Bringing life to static images.
Details:- Full source, fully commented- 14 Demos with different examples of use- Works on all platforms (read documentation to check performance)
Try it out:StP for Sprites StP for UI Considerations:- Read/Write options must be enabled in texture import settings (
Texture Importer).- Mobile doesn't handle well much particles. Try keeping emission low. - Some example scenes won't be available for Unity 5.4.
Please read the documentation and script reference linked below before buyingDocumentationScripts Doxygen ReferenceUpdate 2.0(+) Completely reworked system(+) New Effectors post particle system’s emission(+) New Inspector that helps configuration.(+) New added precision between frames option.(+) New Border emission option (for dynamic emission only atm).(+) New contextual menu options for faster development.(+) Added execute in edit mode. Now changes are visible in edit mode.(+) Added more example scenes(+) Bugs fixing and warnings removal.
Update 1.2.2(+) Added Static Emission for UI(+) Fixed Unity 5.5+ issues(+) Fixed UI some shader compiling errors (A “reimport all†in the project might be needed to fix this)
Update 1.2(+) Added support for UI(+) Added 2 UI Demo Scenes(+) Added a new non UI Demo Scene(+) Added a few prefabs for faster development (to be used as blueprints)
Note: Sliced UI Images not supported at the moment.Support Thread on the forums
herePlease share what you make with the package! :)The Demos use the awesome (and free!) art of:
Calciumtrice and
Tatermand