Vive Foveated Rendering is a rendering Unity plugin which reduces the rendering work load through cuttingedge GPU technologies. This plugin supports both fixed and eye-tracked foveated rendering. The developercould easily apply foveated rendering to their VR application and adjust shading rate and regionsize for either better performance or better quality, according to their requirements.
Features* Foveated Rendering
* NVIDIA VRWorks Variable Rate Shading (VRS)
* Support Eye Tracking(for VIVE Pro Eye only)
System Requirements:* Operation System: Windows 7 with DirectX 11
* Graphics Card: NVIDIA Turing based GPUs
* Driver Version: 430.86
* (Optional)Eye Tracking: SRanipal v1.0.0.0
Contact UsEmail: ViveSoftware@htc.com
Repository:
GitHub