Are you making an apocalyptic bad car?
GoNuts4 spikes is an FBX 3D package for cinema CGI, virtual visualisation VR and desktop game development. Includes spikes caps 5k polygon meshes for nuts, Unity 5 PBR materials and 4K PNG hand made textures. Demo and Prefab included.
Cap Nut type: this version is specific for
post apocalyptic bad killer spikes with different trim and color materials.
Meshes includ high detail vertex normals. Hard surface game object model was created with the same technique of traditional industrial design workflow to allow the surface to run smoothly and get the same feeling of the real object.Particular attention was put to the vertex normal. Edges contain constant radius surface curve instead of a smooth organic average. NURBS in IGES format included.
You can scale them to a bigger HEX or longitudinally and change material color. The meshes orientation of this asset is along the X facing forward instead of Z so that is aligned with the wheel collider. Therefore, no additional rotation is needed.
Prefabs include FBX, PBR Standard Shader material, PNG textures included albedo, normal, occlusion, metallic and smoothness maps.
NOTE: Doesn't include LOD low retopology. High polygon mesh density intended for desktop. These caps are designed for cinema or game development and are not intended for mobile, 2020 lower-end hardware. Not for real-life use. The meshes are open and not for STL. Since nuts and caps are very small objects part of a big group, colliders are not included.
Polygon CountSpikes AM 1 :
3.644 trisSpikes AM 2 :
15.972 trisSpikes AM 3 :
2.864 trisSpikes AM 4 :
3.068 trisSpikes AM 5 :
3.932 trisSpikes AM 6 :
3.838 trisSpikes AM 7 :
4.482 trisSpikes AM 8 :
5.482 trisSpikes AM 9 :
5.868 tris (AM 12)
Spikes AM10 :
5.460 trisSpikes AM11 :
7.594 trisTexture SizeAll textures are 4096x4096(4K)
Texture maps included for each asset are Ambient Occlusion, Color Transparency, Normal Bump, Metal Smoothness.
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