This package can be used as a base for RTS, City-building, 4X, Roguelike and Grand Strategy type game or just a procedural level generator for any imaginable type of strategy or action game.
Everything is created procedurally with LibNoise's different noise algorithms, no pre-made models used at all. Almost everything is customizable with custom editor inspectors. Includes example unit which uses A*-pathfinding to move on the grid, mini-map and plenty of other features.
For more information, please download the readme file:
PHGF - ReadMe.pdfPlease watch these videos of the end results from the Youtube:
Showcase videoSlideshow videoSupport Forum:
Link to support forumAPI documentation:
Link to API docsCoded in C# and includes full source code.