Playing With Gravity is an easy-to-use tool for anyone to get different types of gravity in your game. Playing With Gravity supports both 2D and 3D gravity, and a variety of gravity shapes. The physics are optimized C# code, and the source code is included and easily extensible, however no coding is required! This package is compatible with all platforms.
Supported 2D shapes:* Rectangle
* Circle
* EdgeSupported 3D shapes:* Cube
* Sphere
* PlaneSimply attach a Gravity Source shape to any object, set its gravity, adjust its field size, and then attach a Gravity Receiver to any objects you want affected (or combine both) to get fun results! Gravity Sources can either pull like a planet's gravity and magnet, or push like a gust of wind and force field. There are some sample scripts included that demonstrate some ideas!
There are demo scenes with 2D and 3D examples, drag and drop prefabs, documentation, and source code is included in the package. Support is available either via e-mail or the
forums.
Check out the demo!
WebGL demoWebsiteLive documentation is available
here.