Webplayer Demo | Animated Documentation | ForumPA Particle Field is a GPU Based alternative particle system, built from scratch specifically designed for looping ambient effects (though it can do so much more).Built to
reduce drawcalls, fillrate and CPU overhead (especially on mobile devices and VR), each field supports up to 16250 particles
with just 1 drawcall and can be fully customized.
Features:New Turbulence modesMesh ParticlesWorldSpace and LocalSpace simulationStreched billboardsCustom facing directionMultiple sprites in a single field (using a spritesheet)Spritesheet animationPer particle colorCustom shader support with helpful macrosAlso
Exclusion Zones allow you to exclude particles from areas and assign priority between them, useful for bus shelters in the rain etc. Each field can handle 3 Exclusion Zones at once and are assigned and handled automatically.The package comes with
7 demo scenes:Snow, Caustics, Rain, Stardust, Bokeh, Clouds, Meshes, Animated Meshes, Fish plus a custom vertex program demo and a comparison scene showing PA Particle Field handling
195000 particles with ease.PA Particle Field manages its efficiency by getting rid of particle birth and death. Instead it
recycles particles using a bounding box, when a particle reaches the edge of the box it reappears on the opposite side.When simulating in worldspace (the default mode) the field can be moved without moving the particles it controls, giving the effect of simply revealing the particles at the new position, creating the illusion of an
infinite particle field.