MoleEngine features smooth and fully destructible voxel-based terrain.The package provides two algorithms, Dual Contouring and Marching Cubes, this way the it can be used for highly detailed voxel terrains as well as low-poly terrains for mobile applications.
Automatic paging (loading and saving on the fly) is available as well as procedural terrain generation.Unlike other smooth voxel terrain packages MoleEngine features multiple materials ( a sample shader for up to 16 textures is included ).
For an in-detail description visit our thread in the
Unity Forums.
DemosFlat TerrainProcedural TerrainFloating RockCubical WorldNormal Mapped Shader