Website -
Web Demo -
ForumEfficiently float rigidbodies on animated surfaces. Integrate your gameplay with convenient events and options.
* Multithreaded
* Surface area and rotational velocity aware
* Viscosity occlusion
* Events for:
First touch, full exit, center enter, center exit
* Tracks CPU mesh/skinned mesh deformations.
* Live swap water meshes for infinite space
* Very low memory allocations
* Track special objects' depth without affecting them
* Sleep objects based on distance from an observer
* Buoyancy and viscosity affect only underwater portions of objects
* Directional "flow" force
* Full source
See
website for the API.