-Easy to use: same line of code to save or load game data on all supported Unity platforms.
-Game data can be saved using PlayerPrefs or external files.
-Works on all Unity platforms without making any changes to the code.
-Supports multiple save files.
-Keeps your code clear.
This asset is also included inMobile Tools. A more complex pack that includes In App Purchase, Ads Achievements and Leaderboards solutions. All are integrated in a complete game, also included, so you will have a complete example of how to use each one.
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For detailed instructions check the Documentation
Demos:
Android | PC | WebGLIf you are interested in other assets made by GLEY visit our Asset Store Page
-JSONSerializationFileSave -> serializes data using built-in JSON serializer and saves the result into an external file.
-JSONSerializationPlayerPrefs -> serializes data using built-in JSON serializer and saves the result as a string using PlayerPrefs.
-BinarySerializationFileSave -> serializes data using BinaryFormatter and saves the result into an external file.
-BinarySerializationPlayerPrefs -> serializes data using the BinaryFormatter and saves the result as a string using PlayerPrefs.
Fixed compatibility issue with Unity 2019.3
Alignment of json save file for better human reading.
Compatibility with Unity 2018.3
Compatibility with Unity 2018.2.13