DocumentationYou built your awesome game and want to protect it against cheating without modifing your whole game code?For this
Anti Cheat Pro got developed.
Anti Cheat Pro protects automatically the most sensitive parts of your game against cheating. Just build your game normally and Anti Cheat does the rest!
What are these automatically protection features you speak of?- Memory Protection:
Protect values of int, float, string, ..., Vector2, ..., Quaternions against modifing!
- Player Prefs Protection:
Protect content of the PlayerPrefs against modifing!
- Time Protection:
Protect against speed hacking. Pausing, Slowing or Speedup!
You do not want your game get automatically get protected?No Problem!
Just have a look at the Docu and Demos and you can protect your game by yourself in seconds.
But how to catch the cheater? And not only prevent against cheating?Anti Cheat gives you four detectors:
- Field Hack Detector:
Lets you detect if some player tries to modify the game memory!
- Speed Hack Detector:
Lets you detect if some player is speed hacking!
- Time Hack Detector:
Lets you detect if some player cheats on its computer time!
- Teleportation Hack Detector:
Prevents Player Object teleportation!
- Wall Hack Detector (Only for standalone):
Lets you detect if some player uses common wallhacks.
- Assembly Injection Detector (Only for standalone):
Lets you detect if some player places assemblies in your game directory and tries to inject code in your game assemblies!
Autoprotection is compatible with UNet, Photon, TNet!If you have any question, just do not be afraid to ask!
Supports Unity 5 up to latest 2021Supported Platforms: Standalone, Android, IOS, UWP, Consoles (Xbox One, PS4, Switch)
Supported BuildTypes: Mono and IL2CPP
Contactguardingpearsoftware@gmail.com
Online Documentation and TutorialsGuardingPearSoftwareThird-PartyThis asset uses Mono.Cecil and Mono.Reflection under MIT/X11; see Third-Party Notices.txt file in package for details.