Game Rules proposes a unique top--down approach, where flows and state machines graphically show main behaviour process steps. They call logic and when rules that hold code complexity developped in a semi-visual way. It is intended to be used for both developers and designers.
Traditional game development focus on creating manually individual scripts that are difficult to maintain. Other visual scripting extensions propose graph-only approach, resulting in poor performance and overengineered development, with thousands of small blocks.
The C# script generation gives exact same high performance than hand-crafted code.
The visual approach is intended for designers and developpers, where logic and when rules are for developers, with code completion and colors like Mono, versioning, checkin/checkout and reusability, while staying highly configurable for any complexity.
Key features of GameRules are:
- Visual scriptingWhy using GameRules?
- Stop rewriting every time same pieces of C# codeFor more information, please visit game-rules.net