Game Shaders : Volume 1 is a shader framework based on a well known
Moba game. It will contain one base material declined in multiple versions. This shader is based on the
Moba game shader system and rendering.By using this shader, you will be able to follow the workflow provided in the
Official Blog Workshop to create your assets and thus boost your
creativity and
productivity.
Documentation: Art Guide |
Texture Guide |
Shader Masks GuideDemos: Dishonored FanArt |
Shield |
Heroes Set 1 |
GeorgeNew this version:You are now able to use the shader in combination with the
Light Probes and
Ambient Lighting.
Features:Forward and deferred rendering
Linear and gamma color space
Reflection and metalness
Self-Illumination
Detail maps
Alpha soft/hard edge and transparency
Advanced specular
Advanced shading and direct/indirect lighting control
Advanced rimlight
Advanced masking
Texture2D to Texture3D converter
This package is compatible with any
DirectX 9,
DirectX 11 and
OpenGL platform.
This package is compatible with
Unity Free and
Pro.
Contact: Blackfire StudioForum Thread: Game Shaders - Volume 1Special Thanks: Svein Yngve Sandvik Antonsen - Dishonored FanArt
Corentin Sibret - Shield based on a concept of
Artyom Vlaskin !
Baj Singh - George