â— Concise method syntax resembling the Input class, eg. InputX.Up(), InputX.Down(), InputX.Pressed(), and InputX.Axis().
â— Flexible input type system allows calling any method on any input type, including buttons, axes, or an array with elements of both.
â— Input event checks inside FixedUpdate can optionally be done only once per frame.â— TimedInput class allows for time-sensitive input detection. Use Tapped() to check for button release within time limit. Use Held() to make sure button has been held for specified amount of time.
â— Modularized feature set. Not using a particular feature? Don't waste processor cycles on it.
â— Automatically translates axis readings for gamepad triggers to range of 0 to 1.
â— Comes with optional preconfigured InputManager.asset.
â— Still more! All features are well documented with a user manual. Comes with both plain text and RichText format versions.