This asset creates dynamic rivers, lakes and oceans by making waves interact with underlying terrain. It's GPU accelerated by making use of Compute Shaders (when supported), or Fragment shaders.
-
Video Demonstration-
Web Demo-
Website-
Progress Updates Forum Thread-
Known Issues-
WishlistAdding rivers to your game can be tricky when your scene has a lot of variation in height. And static water can feel a bit lifeless when you try to play with it. I've made this toolset in an attempt to solve those problems.
This package includes the following:
- GPGPU framework for DirectCompute and vertex&fragment shaders
- Shallow Water Simulation Shaders
- Water Shaders (Simple & Complex)
- Materials Presets
- Realtime Texture debugger
- Debug Image Effect
- Custom Reorderable List Property Drawer
- Experimental Buoyancy (DX11 only)
- Freeflight Camera with Physics