ML Terraform is a 3d terrain generator implemented using a neural network trained on handmade 3d models.
It is easier to use compared to other terrain generators, not requiring so much artistic skill and messing with stamps and texture spawners.
Version 1.3 includes the following biomes:
- Grassland
- Desert
- Mountain
- Snow
- Snowy Mountains
Features:
- Change the detail of each terrain (Number of Triangles)
- Smooth the terrain
- Change style to
Low Poly ( Technique used modifies terrain texture directly, it doesn't use vertex colors to not duplicate the number of vertices. External tools based on shaders or vertex colors can also be used )
-
Voxelize the terrain ( All voxels are separated and can be destroyed or changed independently. Number of voxels is configurable )
- Convert to
Unity Terrain ( Allows to use terrain editing tools )
- Add edges to terrains that simulate the ground below them
- Terrains automatically merge to adjacent ones ( Can be disabled )
- Group several terrains in a landscape ( Allows to make huge scenes really quickly. Terrains can be changed in a group or independently inside the landscape )
Supports
Universal Render Pipeline and
High Definition Render Pipeline as well as
Unity's built-in Render.
Only supports projects configured to use .Net 4.x
Screenshots were produced using:
-
ML Terraform-
Enviro Spawn-
Stylized Forest Environment Lite-
Rocks and Boulders 2-
Unity Post Processing StackImage containing the terrain variations in a grid uses only ML Terraform.
Bug reports, new features suggestions, and business inquiries please contact me at
apseren@gmail.comIf you have an edge case on your game and want to see if this tool can be modified to better suit your needs send me an email.
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