Games or large projects often contain many scenes which have to be managed. However, some objects should be in every scene for example user interfaces to display things like score, life or energy. One solution is to create singletons, but they become a major hurdle quickly.
This asset does a very simple thing. It generates and manages a Masterscene. Every object inside the Masterscene is persistent through the whole application. Place all your services, subsystems or gameplay related features into the Masterscene, and they will exist in any other scene.
Use the Masterscene to quickly implement scene transitioning and loading effects using the exposed events and the Unity animation system. No complex effect systems required anymore.
The Masterscene also automatically manages your scene entries in the build settings so you never have to add scenes manually before compiling your game.
Use the built-in world manager to communicate between scenes. For example pressing a switch in the first level opens a locked door in the second level.
Key Features:
- Master Scene
- UI in all Scenes
- Persistent Systems
- Transition Effects
- Loading Bars
- Automatic Scene Management
- World Manager
Check out the free documentation here!
This Package Contains:
- God Scene System
- Tutorial in form of Samples
- 3 Scene transitions
- Loading Bar Sample
HD/LW Render Pipeline Information:
Fully Supported: The Masterscene is related to scene and project management and has nothing to do with materials or shaders. Samples use default materials only.