Special introductory price ends soon!Moodle API providing
Scorm 1.2 and 2004 integration. It implements all common and most used
features available.
★ Ever wanted to integrate Scorm tracking options in a VR simulation developed with Oculus or HTC Vive?
★ Ever wanted to integrate Scorm tracking options in a standalone (Windows, Mac, Linux) or mobile (Android, iOS) application?
This is your answer. You will be able to integrate it within minutes.
Fully tested in 2018.x, 2019.x and 2020.xYour project targets WebGL platform and you want to publish it in a way that works in any LMS? Check Scorm API.
Online documentation |
Forum threadSupported PlatformsIt should work
on any platform that supports “UnityWebRequest†class.
Features★
Supports Moodle 3.0+ (some endpoints may require a greater version).
★
Initial implementation it’s Scorm oriented so if you need any endpoint that it’s not available yet, I can implement it really fast.
★
Full object oriented API (you don’t deserialize anything, it’s already done it for you).
★
C# Source code included.
★
Documentation available.
★
Easy integration to your Unity project.
★ Well
organized and structured code.
★
Event based. Example: OnScormTracksInserted(MoodleAPI sender, uint[] trackIds).
★
Fully testable in editor: You can also log Moodle original endpoint url and JSON response.
★
Examples available. You can find editor test runner tests that shows how to use the available API.
★ Requires Unity 5.3+ (by default uses
UnityWebRequest) but
you can make it 5.0, 5.1, 5.2 backwards compatible. You can use Best HTTP that is backwards compatible.