NG Asset Finder looks for every references of :
- an
Object in the scene.
- an
Asset in the project.
Has a filter system to reduce the lookup time by searching into specific areas.
GameObject/Prefab has filter options to narrow down the search :
- public fields
- private/protected fields (Incredibly increases the search time)
- serialized fields
- properties
The result outputs exact matches' path, to quickly ping and select any of them.
Works with class, struct, array, any nested or template object (List, Dictionary & more).
It can
replace all the references with an other
Object or
Asset, in just
one-click.
Ever thought of replacing a
Shader,
Sprite or a
Font with an other?
Here is the solution!
Project lookup implements a
cache feature to give you almost
instant search time for
1GB project.
Not tested, but this should work seamlessly with
10GB or even
>100GB projects.
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