NG Remote Scene gives you the control of the scene on a device from
Unity Editor.
Select any
GameObject in
NG Remote Hierarchy.
Change anything with
NG Remote Inspector to inspect it.
Embed your assets in
NG Remote Project to easily
drag & drop into the
NG Remote Inspector.
Modify any static classes with
NG Remote Static Inspector.
Inspect ANYTHING such as
GameObject, Component, Material, Shader and more...
You can also invoke any method on any of your
Component.
NG Remote Inspector provides a way to dynamically send a
Texture2D/Sprite from your
Editor and assign them on the fly.
NG Remote Camera gives you the ability to watch the scene on a device from
Unity Editor.
Move through your scene as if you were in the
Scene window.
Click on the screen to
raycast any collider and select the result in
NG Remote Hierarchy.
NG Replay watches the last seconds seen from
NG Remote Camera and saves it into your disk to replay it again.
What else? Replay contains inputs from mouse, keyboard, touch and more.
Want to debug a remote
GameObject?
Just drag & drop it from
NG Remote Hierarchy to
Project.
A prefab will be created from it including any readable
Texture2D/Mesh.
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Try the free version of NG Remote Scene in
NG Tools Free!