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Simplified Particle System Easily create complex particle effects using GameObjects and Unity's built-in animation system or through scripts.
(see particle emitter scene for a small sample of effects that can be created)
Built-in Screen Constraints Two types of screen constraints:
- Constrain: the screen edges act as a wall that particles bounce off.
- Wrap-around: particles leaving the edge of the screen are placed at the opposite side, producing a wrap-around effect.
(see constrain scene in web demo)
Drag-and-drop Effectors Simply drag the required prefab into the scene. Three different types of effectors:
- Attract: attracts particles to centre of effector.
-Repel: pushes particles away from effector.
Black-hole: attracts particles to centre but also provides a rotatory force.
(see effectors scene in web demo)
Full Object Pooling -Re-usable particles.
-Mobile ready.
-Easily limit the number of active particles.
Additional Features -Fully documented with example scenes and prefabs to get you started.
- Add any sprite as a particle to create different looking effects.
- Change particles size and colour based on velocity.