An Open Sound Control (OSC) implementation tailored for Unity and designed for those who love the flexibility of scripting. It is written from scratch and matured over several years of continuous use. OSC is a protocol for communicating between applications and devices easily using URL-style messages with mixed argument types. It is widely used in "creative codingâ€, music and VJ contexts, but also has potential as a general-purpose networking tool.
Requires basic experience with C# scripting. Please take a peek in the
manual and
reference to see if this is for you.
Features- ZERO heap garbage in the update loop! (*1)
- All OSC argument types (*2)
- Bundles with timetags
- Full two-way OSC address pattern matching
- Mapping of OSC addresses to methods
- Common Unity types as blobs
- Monitoring of incoming and outgoing messages
- Monitoring of remote connection status
- Optional filtering of message duplicates
Supports - UDP IPv4 Unicast, Broadcast and Multicast
- API Compatibility Level .NET 2.0 and 4.x
- MacOS, iOS and Windows (*3)
Includes - Manual
- Reference
- Examples
- Full source code
- Runtime UI prefabs
- Support on the
forum threadTested withOpenFrameworks, Processing, Max/MSP, VVVV, TouchOSC, Lemur, Iannix and Vezer.
*1) If used as advised and your strings and blob lengths don't change.
*2) Except arrays.
*3) Not officially supported on other platforms, but it may work.