An enhanced player preference system
Save and Retrieve preferences for multiple players.
Preference data types include :-
int, string, float, bool, long, byte, DateTime, Vector 2,3 and 4, Color, Quaternion, Rect, Sprite, GameObject and UnityEngine.Object
Supports arrays of all data types above.
Setup and copy default values
GUI Editor and code for defining preferences and values
Powered by SQL4Unity.Visit
Publishers Website for full online documentation