Projector shader for Projector component. With more features than the Projector built-in shader in Standard assets package.🚀 WebGL Demo 🚀
User manualAPI referenceContact
us to suggest new features or to request for support.
🎯 FEATURES• Projects a
material onto objects that intersects.
• Projection component. Uses the Projector built-in component of Unity. Useful to light up surfaces or create dynamic decals.
• Blend capabilities. Supports 8 predefined blend types and custom blend operations. Lights, shadows and other projections.
• Backface culling feature. Applies the projection only on the front of the mesh.
• Multiple projection modes feature. Projects a single or tiled projection .
• UV manipulation feature. Applies a flip or a scrolling effect to UV .
• User friendly. Custom material editor, more usable than the standard.
• Easy configuration. Copy and paste property system.
• Behavior script. Optionally you can use a included C# behavior script to set the material.
🔮 COMPATIBILITY• Post processing support. Compatible with Post Processing Stack (all versions) and Legacy Image Effects.
• Absolute Unity compatibility. Works on Unity 5.6 and higher versions.
• Full graphic compatibility. Works with Shader target model 3.0 (DirectX 9, OpenGL 3.0, OpenGL ES 2.0) and higher versions.
• Compatible with
Forward rendering.
• Supports
Built-in Render Pipeline.
• All platform support. Mobile, virtual reality devices, desktop and console.
• Professional optimization. Optimized for all platforms.
• GPU instancing. Huge call draw saving.
• VR ready. Multi pass rendering, Single pass stereo rendering and Single pass instanced rendering.
• Supports
Built-in Fog.
📘 DOCUMENTATION• Useful user manual and
API reference. All code well comented.
• Sample content. Example scripts and scenes and source code included.
• Support contact.
📦 CONTENTS • 1 shader.
• 6 demo scenes.
This asset is part of
Chloroplast Games Framework (CGF).