A simple to use, all in one, explosion framework for Unity using volumetric explosions. Must play the demo!
Works on all platforms!
Supports:
-Volumetric Explosions
-Heat haze
-SDF deferred decals
-Volumetric lighting
-Primitives: Sphere, Cone, Cylinder, Torus, Box
Included in the tool set is a bunch of components to help you customize your own explosions.
-Lights
-Sounds (with spacial separation)
-Debris
-Additional particle systems
-Force
-Kinematics
-Damage Callbacks
Also included is a collection of game side integration components. Easily make your own game objects explosion aware at the drop of a component and a few tweaks in the editor.
::Online Demo