Making a game that involves waves of enemies? Need a way to manage when and where the spawning positions of those enemies? Look no further, the Spawn Controller is a great solution for doing just that. Create and manage waves, the spawning position(s) for that wave, and the enemy(s) that spawn from that spawning position, in a very easy to use interface.
The Spawn Controller utilizes and comes with the
Breed plugin for spawning and killing enemies.
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VideoVersion History
1.4
- Added C# version
1.3
- Added "Random Spawners?" option
- Added "Random Enemies?" option
1.2
- Updated the "Pool Manager" to the "Breed" plugin
1.1
- Added the "Pool Manager"
1.0.1
- Minor Bug fixes
- Created a new Scene for demonstration
1.0
- Initial Launch