Use any device supported sensor in a really easy way.
Online documentation |
Forum threadSupported Platforms★Android platform.
It doesn't require any "AndroidManifest.xml"
changes.
Features★
Supports (depends on device hardware): Accelerometer, Ambient Temperature, Game Rotation Vector, Geomagnetic Rotation Vector, Gravity, Gyroscope, Gyroscope Uncalibrated, Light, Linear Acceleration, Magnetic Field, Magnetic Field Uncalibrated, Pressure, Proximity, Relative Humidity and Rotation Vector.
★You can get
Sensor info (vendor, version...).
★
Returns raw data directly from Android API with no calculations involved so you aren't stuck with weird code behaviour that you can't change.
★
You can get a list of device supported sensors.Full object oriented API.
★
C# Source code included.
★
Documentation available.
★
Easy integration to your Unity project.
★Well
organized and structured code.
★
Event based. Example:
OnAccelerationChanged(Vector3 acceleration), OnProximityChanged(float centimeters).
★
Examples available. Includes an example to test the full API.