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This asset is a smart system for detection and management surfaces via register materials/textures for this. It can work both with meshes materials and with terrain textures. And many
other features.See it in action on our webGL Demo.•
Clean interface.•
Register new items via drag and drop,single, multiple or any folder.
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Search and filter.•
Quick highlight and preview.•
Easy and flexible API, allows you to quickly and easily get info of current surface from code.
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Extensions of RaycastHit is able to:- [String] GetSurface.
- [Material] GetMaterial.
- [Texture] GetTerrainTexture.
- [Bool] TryGetSurface(out String).
- [Bool] TryGetMaterial(out Material).
- [Bool] TryGetTerrainTexture(out Texture).
Please, check out readme file and example scene after purchase.
Modified version of this asset used in:
Advanced Shooter Kit.
Smart FP Controller.
NOTE: All sources only C# coders.
[
Demo |
Manual |
Forum |
Support ]