A custom editor window allows creation of terrain archetypes and stores terrain prefabs in organized resource folders for in-game retrieval.
Instructions included. Fast and simple process. One button to generate your terrain!
Features:
- Adjust any noise variable associated with generation
- Generate at specific positions
- Control height and scale of terrain heightmap
- Control cubic size of terrain mesh
*Uses a free license LibNoise C# port to randomly generate terrain based on combined noise and custom values.