Different kinds of realtime volumetric light render solution.
- Great graphic quality solution based on ray marching approach. Currently support deferred rendering path, will support forward in future update.
- Efficient and practical solution based on geometry approach.
Both solutions are available on mobile platform.
- Customize inspector to improve user experience.
- Compatible with unity free & pro.
- Compatible with mobile platform.
- Compatible with any dx9, dx11 and openGL platform.
- Demo and source code included.
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