Reduce your draw calls!
Useful tool for combining meshes in editor or at runtime.
Features- Combine meshes in the Editor or Runtime.
- Make multiple lists for easy management.
- Lightmap support.
- Different optimization levels.
- Can handle any amount of objects.
- Dynamic combine for Runtime to avoid spikes.
- Auto cleanup after mesh combine.
- Additional methods for managing objects.
- Combine object prioritization.
- Generate colliders after mesh combine.
- Very easy and simple to use.
- Examples and documentation.
Full support for Unity 4.6+ and Unity 5.